Tuesday, 30 October 2012

Character profile.


Carol Perkins works and lives in Brisbane. She has seen the changes the city has undergone and is still fond of 'the old way of life'. Like many Brisbanites, Carol likes to shop, Dine, rest, and play. She therefore needs a mult-purpose building, one that allows her to experience all that brisbane has to offer, an industry in which IKEA is developing in.





Sunday, 28 October 2012

Screen Shots - Creating the Scenario.


After spending countless hours on the model, the overall stacking form has taken place, as you can see in the image I want the laneway to be an activator of connection and direction. Connection to the IKEA store undergroud ( to the right), a pathway to queen street (the middle ) and an entry point to the parasite capsule hotel above (at the left).










A sense of discovering through the walking is intended. Retail spaces take up the pods on the ground level - creating connection with the public - and activating the laneway during the day/night.






A sky shot looking at the context. The form is to act like a parasite the crawls the negative spaces within the city. The image below shows the contrast between the parasite and the block design of the past (brisbane square building).





Wednesday, 24 October 2012

Function Designed.

After playing around with ideas of movable walkways I resulted with the concept of tube walkways (non-movable). Essentially, the need for such technology as moving walkways in a compact capsule hotel, is unnecessary. Access would be difficult in such environments. I am however, considering the implementation of advanced digital technologies as a guidance tools in the tube walkways. 

The function acts as the core structure to build off of. Pods to grow from.. and over time these walkways can repeat over several levels.. and grow on top of buildings etc..


START and END. The journey of entering one end of the lane and existing the other.

3 different types of movements and speed (TIME) are developed. The hotel walkway, the ground laneway, and the underground Ikea Showroom, all create their own sense of movement for various types of people - the traveller/local rester, the business person travelling to work, and the shopper.

Tuesday, 23 October 2012

Circulation.

One thing that was questioned about this project - was circulation. How do users interact and access these pods? What technology could potentially impact the way we move through architectural space? Will we still need escalators? How will escalators change? Are moving walkways a possibility? Is Gravity even a matter of question. The options are endless.

A few futuristic visions from the 50's of moving walkways/tubes etc.





Futuristic moving sidewalks as illustrated by Arthur Radebaugh in 1959


Goodyear's proposed moving sidewalk at a sports stadium (1950s)



FUNCTION::
I started to think of the circulation as a separate entity. I want to explore the concept of moving walkways. Walkways that take you to your destination, your pod of choice. Perhaps an external element? This thinking reminded me of the Pompidou museum I visited earlier in the year. It was an amazing experience, the way in which the external escalator tube guides you to the various levels of the building. This sense of journey and movement is something I want to implement into my design. A tube element that allows the pods to feed off of.






Monday, 22 October 2012

Precedent: PARA-CITY

Another building of inspiration. Ruwan introduced me to this design. Essentially directing me into the idea of buildings that parasitically latch onto the negative space.

--- allowing public activity on the ground city level to still occur.
--- Bringing a new dimension to the city.
--- Although I find this design extremely interesting, I question the accessibility of such design, and the ease of use/function. What scenario have they designed this for??
--- It is interesting the way in which this entity feeds off its hosts (the skyscrapers) -- in this respect does the form act as a connection between skyscrapers??





‘With ever-increasing densities and changing programs,’ he [Somnath] writes, ‘Para-city grows in the entire three-dimensional space of its host: the existing skyscrapers of the present urban landscape’ [BLDGBLOG].

‘The system is imagined with an implicit geometric intelligence capable of being subject to or mediated by genetic algorithms to constitute evolutionary structures that enable its growth in complex environments to attain an optimum level of syntactic adaptability’

Sunday, 21 October 2012

FORM: SU progression


After experimenting with the individual pod, I'm looking into the stacking formation within the laneway. Things to consider are the connection points between Queen Street and Elizabeth Street, connection to hotel reception, structural stability within the form itself, and most importantly circulation. One thing Ruwan highlighted was the importance of accessibility, how do the users access the pods? "An anti-gravity" lift concept was questioned. However, being this is an affordable/cheap accomodation hotel, I don't see the point in going to extreme with technological elements within the design (only in some digital aspects).



















Saturday, 20 October 2012

the Capsule

TECHNOLOGY AND TIME.


TECHNOLOGY
After looking into some of the most advanced and trendy hotel designs (previous posts) -- what I learn't was that hotel designs are becoming a lot more technological based -

-the process of checking in, 
-the functionality of getting to your room,
-the technology within your room; is all advancing. 

This is without a question a main element to my design. technology voice command functions? Convertible beds? robotics and technology?


TIME
Another element learnt from my research, is the impact of time on room function. Especially being in a city context, the entertainment sector (queen street, elizabeth street) provide the user with a place to play, and to some degree; a place to relax. The impact of the exterior context has a huge impact on the time spent within the capsule. Essentially, the city is an active environment.

The capsule hotel is a place to slow down time, a place to rest for 9hrs and then continue with the fast pace journey in life.

short stay (overnight - 9hrs) = sleep and clean
long stay (2 nights max) = sleep, clean, eat, rest.

(other elements to be considered are storage and waste)



DIAGRAMS of spatial needs:


9HR POD:



2 NIGHT POD:


Wednesday, 17 October 2012

Experimentation - The Capsule


SKETCH DESIGN
Single pod: 1 person use. (affordable and short stay - 9hr capsule 1 night max)
Basic necessities met (sleep and clean) modular form. The core stair system provides most functions.


Double Pod: 1 person or 2 person use. (more $ and longer stay - 2 nights max)
Traditional method of more space = bigger cost. More space = longer the stay. More needs are met (sleep, eat, clean, rest) - the stair systems provide most functions (clean in one and eat in other).






Stacking structure is created as seen below- creating a structurally sound form. Things to consider are services and perhaps magnetic frame to strengthen stacking formation. Do the connected frameworks allow services to join??



Tuesday, 16 October 2012

Precedent: The Habitable Polyhedron.

The habitable polyhedron is a great example of the "flatpack" "unfold" concept I want to bring into my pod design. Although this design is not a modular, flatpack entity, I like the concept of a pod that can adapt and be unpacked, or folded into form. The cut-out 2d image shown below is a great example to this idea of "build your own" pod - which is quite neat!!